When should you buy it?
General guidance for beginners, not a pro build
A safe first item for mages: adds defense every time you deal magic damage, and restores HP and mana when your HP is low.
Core item: usually items 2 to 4
Buy it when
- You keep running out of mana
- You're a mage who fights up front, not only poking from range
Skip it when
- Your hero doesn't use mana
- Your cooldown reduction is already at 40% (the cap): anything more is wasted
Build guides:Mage
Stats
- Magic Power+445
- HP+400
- Cooldown Reduction+10%
Effects
Destiny
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 second).
Gift
When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.
Similar items
Other Magic items with similar stats
- Enchanted Talisman1,870
- +50 Magic Power
- +250 HP
- +20% Cooldown Reduction
- Flask of the Oasis1,850
- +60 Magic Power
- +300 HP
- +10% Cooldown Reduction
- Feather of Heaven2,030
- +55 Magic Power
- +20% Attack Speed
- +5% Cooldown Reduction
- +10% Lifesteal
- Concentrated Energy2,020
- +70 Magic Power
- +400 HP
- Ice Queen Wand2,040
- +75 Magic Power
- +300 HP
- +10% Spell Vamp
- +7% Movement Speed
- Starlium Scythe2,120
- +76 Magic Power
- +10% Cooldown Reduction






