When should you buy it?
General guidance for beginners, not a pro build
Skills that hit enemy heroes also slow them, plus spell vamp. For poke mages who want enemies to struggle to escape.
Core item: usually items 2 to 4
Buy it when
- You often chase or hold enemies with skills
- You need a little sustain from skill damage
- You need sustain in lane or in long fights
Build guides:Mage
Stats
- Magic Power+75
- HP+300
- Spell Vamp+10%
- Movement Speed (%)+7%
Effects
Ice Bound
When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 1 second cooldown.
Similar items
Other Magic items with similar stats
- Glowing Wand2,150
- +75 Magic Power
- +400 HP
- +5% Movement Speed
- Clock of Destiny2,030
- +445 Magic Power
- +400 HP
- +10% Cooldown Reduction
- Concentrated Energy2,020
- +70 Magic Power
- +400 HP
- Genius Wand2,000
- +75 Magic Power
- +5% Movement Speed
- Enchanted Talisman1,870
- +50 Magic Power
- +250 HP
- +20% Cooldown Reduction
- Flask of the Oasis1,850
- +60 Magic Power
- +300 HP
- +10% Cooldown Reduction






