When should you buy it?
General guidance for beginners, not a pro build
Your magic skills burn enemies (damage based on a share of their max HP) and cut their healing and shields. The more HP the enemy has, the more it hurts.
Situational: buy it when the conditions below apply
Buy it when
- The enemy has 2+ heroes with heals or shields
- The enemy has tanks or fighters with lots of HP
- Your fights tend to run long (many skill casts), not one combo and done
- Usually the 2nd or 3rd item; earlier if the enemy healer is a real problem
Skip it when
- The enemy is mostly squishy and you're a burst mage: a burst item usually does more
- The enemy has no heals or shields: this slot does more as damage or defense
Build guides:Mage
Stats
- Magic Power+75
- HP+400
- Movement Speed (%)+5%
Effects
Scorch
Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second.
Lifebane
Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.
Similar items
Other Magic items with similar stats
- Ice Queen Wand2,040
- +75 Magic Power
- +300 HP
- +10% Spell Vamp
- +7% Movement Speed
- Clock of Destiny2,030
- +445 Magic Power
- +400 HP
- +10% Cooldown Reduction
- Concentrated Energy2,020
- +70 Magic Power
- +400 HP
- Genius Wand2,000
- +75 Magic Power
- +5% Movement Speed
- Enchanted Talisman1,870
- +50 Magic Power
- +250 HP
- +20% Cooldown Reduction
- Flask of the Oasis1,850
- +60 Magic Power
- +300 HP
- +10% Cooldown Reduction






