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AssassinJungle

Aamon

Chase · Magic Damage

“The aloof Duke of Castle Aberleen.”

Win rate
49.6%
Pick rate
6.6%
Ban rate
2.3%

Pick & ban rate = share of matches that pick / ban Aamon. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability30
Offense70
Control10
Difficulty50

Skills

Aamon's abilities from official data

  1. P

    Invisible Armor

    PassiveBuff

    Aamon enters the Camouflage state each time he hits an enemy with a skill, during which he cannot be targeted, recovers 25 (+15% Total Magic Power) plus 3% of his lost HP every 0.5s, and gains 80% extra Movement Speed that rapidly decays over 3s. Upon leaving the Camouflage state, Aamon immediately resets his Basic Attack's cooldown and enhances his Basic Attacks within the next 3s. Each enhanced Basic Attack deals 70 (+100% Total Physical Attack) (+115% Total Magic Power) Magic Damage. The first attack after actively leaving Camouflage is enhanced to deal 84 (+120% Total Physical Attack) (+138% Total Magic Power) damage and reduces all skill cooldowns by 1s.

  2. 1

    Soul Shards

    Skill 1DamageBuff

    CD: 7 Mana Cost: 40

    Passive: Aamon charges his armor through enhanced Basic Attacks or while camouflaged. At 5 charges, Aamon throws 6 shards at the target on his next attack, each shard dealing 50 (+15% Total Magic Power) Magic Damage. The shards will then scatter around the target. Active: Aamon throws a shard at a nearby enemy, dealing 175 (+60% Total Magic Power) Magic Damage.

  3. 2

    Slayer Shards

    Skill 2Damage

    CD: 12.5 Mana Cost: 50

    Aamon throws a shard forward, dealing 120 (+50% Total Magic Power) Magic Damage to enemies along the way. The shard will return to Aamon after a short delay and allow him to enter the Camouflage state. If the shard hits a non-minion enemy, it'll slow them by 50% for 2s and return to Aamon immediately.

  4. 3

    Endless Shards

    Skill 3Burst

    CD: 50 Mana Cost: 150

    Aamon throws all shards at a designated enemy and slows them by 30% for 1.5s. After a short delay, the shards will fly to the enemy's location again, each dealing 90 (+24% Total Magic Power)-150 (+40% Total Magic Power) Magic Damage. The number of shards increases with Aamon's armor charges and the shards on the ground (8-25). The damage dealt increases with the target's lost HP, to the max when the target's HP is below 30%. The same target takes less damage from subsequent attacks.

Aamon counters

Pick these when the enemy has Aamon

  1. 1
    Gloo
    TankEXPRoam
    +4.4
  2. 2
    Lolita
    SupportTankRoam
    +3
  3. 3
    Hayabusa
    AssassinJungle
    +2.8
  4. 4
    Silvanna
    FighterEXP
    +2.7
  5. 5
    Gusion
    AssassinJungleMid
    +2.5

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +4.4: Gloo wins 4.4 points more often against Aamon. From All Ranks, last 7 days.

Aamon is strong against

Aamon has the edge over these heroes

  1. 1
    Cici
    FighterEXP
    +3.9
  2. 2
    Marcel
    TankSupportEXPRoam
    +3.2
  3. 3
    Claude
    MarksmanGold
    +2.8
  4. 4
    Zilong
    FighterAssassinEXP
    +1.9
  5. 5
    Bruno
    MarksmanGold
    +1.8
  6. 6
    Xavier
    MageMid
    +1.8

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.9: Aamon wins 3.9 points more often against Cici. From All Ranks, last 7 days.

Aamon combos

Heroes that work well on Aamon's team

  1. 1
    Grock
    TankFighterRoamEXP
    +1.2
  2. 2
    Tigreal
    TankRoam
    +1.2
  3. 3
    Khaleed
    FighterEXPRoam
    +1.1
  4. 4
    Akai
    TankRoam
    +1
  5. 5
    Gatotkaca
    TankFighterRoamEXP
    +1

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +1.2: Aamon wins 1.2 points more often on a team with Grock. From All Ranks, last 7 days.

Aamon build guide

Situational Assassin items: check the enemy lineup first, then buy

Battle spell · Jungle

Retribution: Required in the jungle: faster farm and secure Turtle/Lord.

Emblem
Assassin · Killing Spree: Kills restore HP and speed you up, made for diving in and out.
  • The enemy has 2+ heroes with heals or shields

    Cuts the enemy's healing and shields.

  • The enemy stacks physical defense

    Big physical penetration.

  • The enemy has lots of crowd control

    Shorter CC duration.