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AssassinJungle

Hayabusa

Chase · Burst

“The young leader of the Shadow Sect who wields his blade through moonless nights, walking the path of nindo without fear.”

Win rate
47.9%
Pick rate
9.9%
Ban rate
2.1%

Pick & ban rate = share of matches that pick / ban Hayabusa. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability40
Offense50
Control10
Difficulty50

Skills

Hayabusa's abilities from official data

  1. P

    Ninjutsu: Trace of Shadow

    PassiveBuff

    Hayabusa's attacks apply a stack of Shadow Mark on hit (up to 4 stacks). Each stack lasts 6s and increases Hayabusa's damage to the enemy by 5%.

  2. 1

    Ninjutsu: Phantom Shuriken

    Skill 1DamageBuff

    CD: 4 Energy Cost: 30

    Hayabusa throws three returning shurikens in the target direction, each dealing 220 (+75% Extra Physical Attack) Physical Damage to enemies hit and slowing them by 35% for 2s. Enemies hit by multiple shurikens take 70% less damage after the first hit, and Creeps take 50% less damage after the first hit. Hayabusa restores 10 energy when hitting non-Minion enemies. Passive: Hayabusa permanently gains 3% Spell Vamp.

  3. 2

    Ninjutsu: Quad Shadow

    Skill 2MobilitySummon

    CD: 16 Energy Cost: 25

    Hayabusa dashes in the target direction and releases four phantoms that travel in separate directions. The phantoms will remain at the end of their paths or attach themselves to the first enemy hero hit, dealing 130 (+30% Extra Physical Attack) Physical Damage and slowing them by 40% for 2s. Hayabusa will immediately stop if he hits an enemy hero during the dash. Use Again: Hayabusa teleports to a phantom's location and reduces the cooldown of Ninjutsu: Phantom Shuriken by 1s. If the phantom is attached to an enemy hero, he also deals 130 (+30% Extra Physical Attack) Physical Damage to the enemy.

  4. 3

    Ougi: Shadow Kill

    Skill 3Burst

    CD: 40

    Hayabusa blends into the shadows and launches 6 single-target attacks on enemies in the area, each dealing 140 (+32% Extra Physical Attack) Physical Damage. The attacks prioritize enemies with Shadow Mark and each will consume a mark to deal 90 (+40% Extra Physical Attack) extra Physical Damage. Shadow Kill does not apply Shadow Mark.

Hayabusa counters

Pick these when the enemy has Hayabusa

  1. 1
    Saber
    AssassinJungleRoam
    +2.6
  2. 2
    Fredrinn
    FighterTankJungle
    +2.4
  3. 3
    Chip
    SupportTankRoam
    +2
  4. 4
    Eudora
    MageMid
    +1.8
  5. 5
    Lolita
    SupportTankRoam
    +1.7
  6. 6
    Kalea
    SupportFighterRoam
    +1.4

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.6: Saber wins 2.6 points more often against Hayabusa. From All Ranks, last 7 days.

Hayabusa is strong against

Hayabusa has the edge over these heroes

  1. 1
    Aamon
    AssassinJungle
    +2.8
  2. 2
    Karrie
    MarksmanGold
    +2.4
  3. 3
    Karina
    AssassinJungle
    +2.2
  4. 4
    X.Borg
    FighterEXP
    +2.1
  5. 5
    Zhuxin
    MageMid
    +2
  6. 6
    Nolan
    AssassinJungle
    +1.8
  7. 7
    Cecilion
    MageMid
    +1.7

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.8: Hayabusa wins 2.8 points more often against Aamon. From All Ranks, last 7 days.

Hayabusa combos

Heroes that work well on Hayabusa's team

  1. 1
    Barats
    TankFighterJungle
    +1.1
  2. 2
    Khufra
    TankRoam
    +1
  3. 3
    Esmeralda
    TankMageEXP
    +0.9
  4. 4
    Edith
    TankMarksmanEXPRoam
    +0.8
  5. 5
    Gloo
    TankEXPRoam
    +0.7

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +1.1: Hayabusa wins 1.1 points more often on a team with Barats. From All Ranks, last 7 days.

Hayabusa build guide

Situational Assassin items: check the enemy lineup first, then buy

Battle spell · Jungle

Retribution: Required in the jungle: faster farm and secure Turtle/Lord.

Emblem
Assassin · Killing Spree: Kills restore HP and speed you up, made for diving in and out.
  • The enemy has 2+ heroes with heals or shields

    Cuts the enemy's healing and shields.

  • The enemy stacks physical defense

    Big physical penetration.

  • The enemy has lots of crowd control

    Shorter CC duration.