
Gloo
Regen · Control
“A mysterious creature that can split into many smaller ones.”
Pick & ban rate = share of matches that pick / ban Gloo. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026
Skills
Gloo's abilities from official data
- P

Stick, Stick
PassiveSlowBuffEnemies gain a stack of Sticky each time they're hit by Gloo's skills, decreasing their Movement Speed by 4% for 6s. Stacks up to 5. Each stack of Sticky on an enemy reduces their damage dealt to Gloo by 4%.
- 1

Slam, Slam
Skill 1AOECCCD: 10 Mana Cost: 25
Gloo reaches out and slams the ground, dealing 80 (+80% Total Magic Power) Magic Damage to the enemy. At the final location, a Goo is left behind that explodes after 3s to deal 300 (+12% Extra Max HP) Magic Damage to nearby enemies and immobilize them for 1s. If Gloo touches the Goo, it will explode immediately, reset the skill's cooldown, and heal Gloo for 2.5% of Max HP if the explosion hits an enemy (doubled if it hits an enemy hero).
- 2

Spread, Spread
Skill 2CCAOECD: 12 Mana Cost: 80
Gloo splits into Goos, dealing 100 (+80% Total Magic Power) Magic Damage to enemies in a fan-shaped area and immobilizing them for 0.5s. While split, Gloo gains 10% Movement Speed and deals 80 (+15% Total Magic Power) Magic Damage every 0.25s to enemies it touches, lasting 4s. If this skill hits a Goo, Gloo will charge over to merge with it, dragging enemies in its path in the same direction for a distance.
- 3

Grab, Grab
Skill 3AttachHealUnlocked when any enemy hero has full Sticky stacks. Gloo attaches itself to the target enemy hero for up to 9s, recovering 25% of its Max HP. For the duration, its Basic Attacks are converted to deal 30 (+50% Total Magic Power) (+6% Extra Max HP) Magic Damage, and it transfers 80% of the damage it receives (excluding damage from turrets) to its host. If the target dies while attached, this skill's cooldown is reduced to 5s.
Gloo counters
Pick these when the enemy has Gloo
- 1+6.8FaramisSupportMageMid
- 2+4.7MoskovMarksmanGold
- 3+4.3NatanMarksmanGold
- 4+3.9AliceTankMageEXPJungle
- 5+3.9AulusFighterJungle
- 6+3.7LunoxMageMid
- 7+3.7VexanaMageMid
- 8+3.6ZhuxinMageMid
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +6.8: Faramis wins 6.8 points more often against Gloo. From All Ranks, last 7 days.
Gloo is strong against
Gloo has the edge over these heroes
- 1+4.4AamonAssassinJungle
- 2+3.6JohnsonTankSupportRoam
- 3+3.1JawheadFighterRoamEXP
- 4+3KarinaAssassinJungle
- 5+3LesleyMarksmanAssassinGold
- 6+2.7Chang'eMageMid
- 7+2.7HarleyAssassinMageJungle
- 8+2.5NanaMageMid
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +4.4: Gloo wins 4.4 points more often against Aamon. From All Ranks, last 7 days.
Gloo combos
Heroes that work well on Gloo's team
- 1+2.6HelcurtAssassinJungle
- 2+2.4NataliaAssassinJungleRoam
- 3+2.2AldousFighterEXP
- 4+2.2SaberAssassinJungleRoam
- 5+2.2ZilongFighterAssassinEXP
- 6+1.8MiyaMarksmanGold
Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2.6: Gloo wins 2.6 points more often on a team with Helcurt. From All Ranks, last 7 days.
Gloo build guide
Situational Tank items: check the enemy lineup first, then buy
- Battle spell · EXP
Petrify: Turns nearby enemies to stone as you dive into a fight.
Flicker: Escape ganks or reach a target; the most flexible spell.
- Emblem
- Tank · Brave Smite: Skills restore HP, winning long trades in the EXP lane.
- Gloo has several crowd control skills: cooldown reduction has them ready more often.
The enemy has 2+ heroes with heals or shields
Cuts the healing and shields of enemies around you.
The enemy has a crit marksman
Reduces critical damage.
The enemy relies on attack speed
Slows the attack speed of whoever hits you.
The enemy is mostly magic
Magic defense.





