MLBBPicker
SupportMobile Legends counter picks, fast and free
MarksmanGold

Melissa

Finisher · Damage

“A girl with cursed needles who runs a tailor shop and solves problems for clients.”

Win rate
48.3%
Pick rate
4.3%
Ban rate
1.6%

Pick & ban rate = share of matches that pick / ban Melissa. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability20
Offense90
Control40
Difficulty40

Skills

Melissa's abilities from official data

  1. P

    Doll Buster

    PassiveBuff

    "My tailor shop excels at fixing and 'fixing' dolls. Am I right, Muddles?" (Melissa deals 125% damage to Minions, Creeps, and Summoned Units.)

  2. 1

    Falling!

    Skill 1MobilityBuff

    CD: 7.5 Mana Cost: 30

    "Watch me slide forward and increase my Attack Speed for 3 seconds— Ah, that was just boring…" "Muddles, go that way!" "Cuddles, come here!" (The skill's cooldown is reduced by 0.5s each time Melissa damages the enemy by attacking Muddles.)

  3. 2

    Eyes on You!

    Skill 2DebuffAOE

    CD: 9 Mana Cost: 60

    The plan's like this: Throw Muddles out to hold down the bad guys, and then… I come on stage! "I puncture the bad guys, while Giggles hit Muddles to punish them as well! Hee, fantastic!" (Muddles deals 250 (+80% Total Physical Attack) Physical Damage on the first hit and links nearby enemies for up to 6s. Linked enemies are slowed by 60% that decays over 1.5s and can break the link by moving out of the range. Muddles will return to Melissa early when there are no enemies around and immediately if she's too far away. When Muddles is present, you can tap the Attack Minion button to directly attack Muddles, though it cannot trigger the multi-hit damage. Giggles only hits Muddles when Melissa has a target for her Basic Attack.)

  4. 3

    Go Away!

    Skill 3SummonBuff

    CD: 50 Mana Cost: 120

    Cuddles, protect me! For 4 seconds, let no bad guys come close. Unless I say otherwise! (When activated, the field knocks back enemies in the area and deals them 500 (+100% Total Magic Power) Magic Damage. It'll then continuously knock back enemies who attempt to enter the field, dealing them 50 (+10% Total Magic Power) Magic Damage and briefly slowing them. The field will also interrupt the enemy's movement skills unless they're immune to control effects. The field will move with Melissa once, when she's about to move out of the boundary. Passive: Melissa's Physical & Magic Defense are increased by 3. This effect is increased to 5 times when the skill is active.)

Melissa counters

Pick these when the enemy has Melissa

  1. 1
    Belerick
    TankRoam
    +2.4
  2. 2
    Harley
    AssassinMageJungle
    +1.8
  3. 3
    Vale
    MageMid
    +1.8
  4. 4
    Yi Sun-shin
    AssassinMarksmanJungle
    +1.8
  5. 5
    Terizla
    FighterTankEXP
    +1.6

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.4: Belerick wins 2.4 points more often against Melissa. From All Ranks, last 7 days.

Melissa is strong against

Melissa has the edge over these heroes

  1. 1
    Joy
    AssassinJungle
    +3.1
  2. 2
    Lolita
    SupportTankRoam
    +3.1
  3. 3
    Faramis
    SupportMageMid
    +2.6
  4. 4
    Leomord
    FighterJungle
    +2.4
  5. 5
    Mathilda
    SupportAssassinRoam
    +2.1
  6. 6
    Sora
    FighterAssassinEXP
    +1.7

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.1: Melissa wins 3.1 points more often against Joy. From All Ranks, last 7 days.

Melissa combos

Heroes that work well on Melissa's team

  1. 1
    Joy
    AssassinJungle
    +1.5
  2. 2
    Harith
    MageGoldMid
    +1.4
  3. 3
    Roger
    FighterMarksmanJungle
    +1.4
  4. 4
    Benedetta
    AssassinFighterEXP
    +1.2
  5. 5
    Gloo
    TankEXPRoam
    +1

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +1.5: Melissa wins 1.5 points more often on a team with Joy. From All Ranks, last 7 days.

Melissa build guide

Situational Marksman items: check the enemy lineup first, then buy

Battle spell · Gold

Flicker: Escape ganks or reach a target; the most flexible spell.

Inspire: A burst of attack speed for towers and team fights.

Emblem
Marksman · Weakness Finder: Basic attacks slow enemies, making them easier to kite and chase.
  • The enemy has 2+ heroes with heals or shields

    Cuts the enemy's healing and shields.

  • The enemy has tanks or stacks physical defense

    Physical penetration and damage based on the target's HP.

  • The enemy has physical assassins (Ling, Hayabusa, etc.)

    Active: brief immunity to physical damage.

  • You keep dying in late team fights

    Revive after dying.