MLBBPicker
SupportMobile Legends counter picks, fast and free
AssassinMarksmanJungle

Yi Sun-shin

Finisher · Chase

“Leader of the City of the Dragon Fleet.”

Win rate
49.8%
Pick rate
12.7%
Ban rate
6.8%

Pick & ban rate = share of matches that pick / ban Yi Sun-shin. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability40
Offense90
Control40
Difficulty70

Skills

Yi Sun-shin's abilities from official data

  1. P

    Heavenly Vow

    PassiveBuff

    Yi Sun-shin attacks with his longbow or glaive according to his distance from the target. Weapon Mastery: After each weapon switch, the next two Basic Attacks will gain extra Attack Speed, dealing 70% and 55% Crit Damage respectively, and gain 15% Movement Speed for 1s.

  2. 1

    Traceless

    Skill 1MobilityAOE

    CD: 12 Mana Cost: 50

    Yi Sun-shin dashes forward and slashes with his glaive, dealing 150 (+40% Total Physical Attack) Physical Damage and becoming immune to control effects for 0.4s. Each Weapon Mastery triggered reduces the cooldown of Traceless by 1s.

  3. 2

    Blood Floods

    Skill 2AOE

    CD: 11 Mana Cost: 60

    Tap: Yi Sun-shin slashes swiftly with his glaive, dealing 240 (+80% Total Physical Attack) Physical Damage. Hold: Yi Sun-shin shoots a powerful arrow, dealing 240 (+80% Total Physical Attack) Physical Damage to the target. The arrow's damage scales with the hold time, up to 200%. Yi Sun-shin gains Weapon Mastery immediately when this skill is used.

  4. 3

    Mountain Shocker

    Skill 3BurstCC

    CD: 60 Mana Cost: 150

    Yi Sun-shin summons a turtle ship and gains sight of the whole map for 2s. The turtle ship lasts for up to 15s, during which Yi Sun-shin gains 70% burst Movement Speed (decays to 20% over 2s). When cast again, Yi Sun-shin commands the turtle ship to ram toward the target area, dealing 160 (+50% Total Physical Attack) Physical Damage and stunning enemy units in the central area for 0.8s. Then Yi Sun-shin commands the naval fleet to launch 3 waves of cannon shots on a larger area, each dealing 160 (+50% Total Physical Attack) Physical Damage and slowing the enemies by 30%. Yi Sun-shin gains Weapon Mastery effect immediately when this skill is used.

Yi Sun-shin counters

Pick these when the enemy has Yi Sun-shin

  1. 1
    Uranus
    TankEXP
    +2.2
  2. 2
    Chip
    SupportTankRoam
    +1.7
  3. 3
    Odette
    MageMid
    +1.6
  4. 4
    Lolita
    SupportTankRoam
    +1.5
  5. 5
    Yve
    MageMid
    +1.4

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.2: Uranus wins 2.2 points more often against Yi Sun-shin. From All Ranks, last 7 days.

Yi Sun-shin is strong against

Yi Sun-shin has the edge over these heroes

  1. 1
    Thamuz
    FighterEXP
    +2.1
  2. 2
    Khufra
    TankRoam
    +1.8
  3. 3
    Melissa
    MarksmanGold
    +1.8
  4. 4
    Nana
    MageMid
    +1.7
  5. 5
    Benedetta
    AssassinFighterEXP
    +1.6

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.1: Yi Sun-shin wins 2.1 points more often against Thamuz. From All Ranks, last 7 days.

Yi Sun-shin combos

Heroes that work well on Yi Sun-shin's team

  1. 1
    Floryn
    SupportRoam
    +1.8
  2. 2
    Freya
    FighterEXPJungle
    +1.4
  3. 3
    Harith
    MageGoldMid
    +1.4
  4. 4
    Odette
    MageMid
    +1.4
  5. 5
    Granger
    MarksmanGold
    +1.2

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +1.8: Yi Sun-shin wins 1.8 points more often on a team with Floryn. From All Ranks, last 7 days.

Yi Sun-shin build guide

Situational Assassin items: check the enemy lineup first, then buy

Battle spell · Jungle

Retribution: Required in the jungle: faster farm and secure Turtle/Lord.

Emblem
Assassin · Killing Spree: Kills restore HP and speed you up, made for diving in and out.
  • The enemy has 2+ heroes with heals or shields

    Cuts the enemy's healing and shields.

  • The enemy stacks physical defense

    Big physical penetration.

  • The enemy has lots of crowd control

    Shorter CC duration.