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AssassinJungle

Joy

Chase · Damage

“The "Child of Miracle" who returned to the Leonins after years of wandering.”

Win rate
48.6%
Pick rate
1.4%
Ban rate
0.2%

Pick & ban rate = share of matches that pick / ban Joy. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability30
Offense70
Control10
Difficulty90

Skills

Joy's abilities from official data

  1. P

    Humph, Joy's Angry!

    PassiveDamageSpeed Up

    Joy becomes Angry! each time her skill hits a non-Minion enemy, dealing 100 (+80% Total Magic Power) Magic Damage and increasing her Movement Speed by 60% that decays over 4s (hitting the Leonin Crystal will also grant the Movement Speed effect). This effect has a cooldown of 4s for each target. Joy's Basic Attack will deal 65 (+65% Total Physical Attack) (+65% Total Magic Power) Magic Damage.

  2. 1

    Look, Leonin Crystal!

    Skill 1Summon

    CD: 4

    Joy summons a Leonin Crystal at the target location, dealing 200 (+40% Total Magic Power) Magic Damage to nearby enemies and slowing them by 30% for 1s. The Leonin Crystal lasts up to 2s.

  3. 2

    Meow, Rhythm of Joy!

    Skill 2MobilityDamage

    CD: 0.132

    Joy dashes in the target direction, dealing 120 (+40% Total Magic Power) Magic Damage to enemies in her path. Hitting an enemy or the Leonin Crystal allows Joy to cast this skill again within 0.8s and gain 1 Beat Energy. Casting this skill on the beat increases the skill damage by 100% and grants a 80 (+60% Total Magic Power) shield that lasts 3s. This skill can be cast up to 4 times in succession.

  4. 3

    Ha, Electrifying Beats!

    Skill 3AOESpeed Up

    Joy increases her Physical & Magic Defense by 15 (+10% Total Magic Power) and gains 30% Movement Speed. Over the next 3s, she pulses 8 times, dealing 120 (+40% Total Magic Power) Magic Damage each time to nearby enemies. Each Meow, Rhythm of Joy! cast on the beat increases this skill's damage by 40%. If perfect rhythm is achieved by hitting every beat with Meow, Rhythm of Joy!, Joy also gains 40% Spell Vamp while this skill is active. This skill unlocks when Joy acquires Beat Energy. Casting this skill with 3 Beat Energy will remove all debuffs on Joy and make her immune to slow effects while this skill is active.

Joy counters

Pick these when the enemy has Joy

  1. 1
    Moskov
    MarksmanGold
    +3.4
  2. 2
    Cyclops
    MageMid
    +3.1
  3. 3
    Melissa
    MarksmanGold
    +3.1
  4. 4
    Phoveus
    FighterEXP
    +2.7
  5. 5
    Odette
    MageMid
    +2.5
  6. 6
    Harley
    AssassinMageJungle
    +2.3
  7. 7
    Brody
    MarksmanGold
    +2.2
  8. 8
    Zilong
    FighterAssassinEXP
    +2.2

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.4: Moskov wins 3.4 points more often against Joy. From All Ranks, last 7 days.

Joy is strong against

Joy has the edge over these heroes

  1. 1
    Sun
    FighterEXPJungle
    +4.3
  2. 2
    Lolita
    SupportTankRoam
    +3.7
  3. 3
    X.Borg
    FighterEXP
    +3.5
  4. 4
    Uranus
    TankEXP
    +2.9
  5. 5
    Khaleed
    FighterEXPRoam
    +2.8
  6. 6
    Yve
    MageMid
    +2.8
  7. 7
    Beatrix
    MarksmanGold
    +2.1
  8. 8
    Luo Yi
    MageMid
    +2.1

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +4.3: Joy wins 4.3 points more often against Sun. From All Ranks, last 7 days.

Joy combos

Heroes that work well on Joy's team

  1. 1
    Leomord
    FighterJungle
    +2.6
  2. 2
    Fredrinn
    FighterTankJungle
    +2.1
  3. 3
    Nolan
    AssassinJungle
    +1.8
  4. 4
    Yin
    FighterAssassinJungleEXP
    +1.8
  5. 5
    Masha
    FighterTankEXP
    +1.6
  6. 6
    Melissa
    MarksmanGold
    +1.5

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2.6: Joy wins 2.6 points more often on a team with Leomord. From All Ranks, last 7 days.

Joy build guide

Situational Assassin items: check the enemy lineup first, then buy

Battle spell · Jungle

Retribution: Required in the jungle: faster farm and secure Turtle/Lord.

Emblem
Assassin · Killing Spree: Kills restore HP and speed you up, made for diving in and out.
  • The enemy has 2+ heroes with heals or shields

    Cuts the enemy's healing and shields.

  • The enemy stacks physical defense

    Big physical penetration.

  • The enemy has lots of crowd control

    Shorter CC duration.