
Granger
Burst · Finisher
“A mysterious demon hunter that operates outside the conventions of the Church of Light. Always seen with a violin case in hand, he hunts down demons with his two soul-devouring weapons.”
Pick & ban rate = share of matches that pick / ban Granger. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026
Skills
Granger's abilities from official data
- P

Capriccio
PassiveDamageBuffGranger's unique Demon Hunting Gun and Cannon are powered by Demonic Energy. Both his weapons start with 800 max Energy. His Gun restores 8% Energy per second while his Cannon restores 2% Energy per second. Killing a Minion / Creep permanently increases their max Energy by 6 / 6, and instantly restores their Energy by 5% / 5%, respectively. Each kill or assist on an enemy hero permanently increases both weapons' max Energy by 12 and instantly restores 10% Energy. Every 1% Cooldown Reduction converts to 2 Physical Attack. Demonic Energy costs are not affected by Energy Cost Reduction.
- 1

Rhapsody
Skill 1BurstCD: 0.3
Granger rapidly fires 6 shot(s) with his Gun, with each shot dealing 60 (+45% Total Physical Attack) Physical Damage and consuming 70 Gun Energy. The last shot is guaranteed to Crit. While firing, Granger's Movement Speed is increased by 10%. Granger stops firing when he runs out of Energy, or when the skill is cast again. Rhapsody has no cooldown and can be cast once his Gun Energy is over 420.
- 2

Rondo
Skill 2MobilityBuffCD: 12
Granger uses his Demon Hunter agility to dash in the target direction, instantly restoring 15% Energy for his Gun. Rondo can be cast while channeling Rhapsody. Each time Rhapsody hits an enemy, Rondo's Cooldown is reduced by 0.5s.
- 3

Death Sonata
Skill 3BurstSlowCD: 0.6 Energy Cost: 250
Granger fires his Cannon in the target direction, dealing 150 (+110% Total Physical Attack) Physical Damage to the first enemy hero hit and other targets in the blast radius. Targets hit will be briefly slowed. Granger can roll in the Joystick's direction after each shot. Death Sonata can be cast while firing Rhapsody. Death Sonata has a brief cooldown and consumes 250 of Granger's Cannon Energy per shot.
Granger counters
Pick these when the enemy has Granger
- 1+3.4FannyAssassinJungle
- 2+3.1HildaFighterTankRoamEXP
- 3+2.2UranusTankEXP
- 4+1.8CiciFighterEXP
- 5+1.8EsmeraldaTankMageEXP
- 6+1.6JawheadFighterRoamEXP
- 7+1.4KaleaSupportFighterRoam
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.4: Fanny wins 3.4 points more often against Granger. From All Ranks, last 7 days.
Granger is strong against
Granger has the edge over these heroes
- 1+4.7KarinaAssassinJungle
- 2+2.5BeatrixMarksmanGold
- 3+2.3IxiaMarksmanGold
- 4+1.9DiggieSupportRoam
- 5+1.9NatanMarksmanGold
- 6+1.6JulianAssassinFighterJungle
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +4.7: Granger wins 4.7 points more often against Karina. From All Ranks, last 7 days.
Granger combos
Heroes that work well on Granger's team
- 1+8.8BaxiaTankJungle
- 2+4.2FlorynSupportRoam
- 3+3.9Popol and KupaMarksmanJungleGold
- 4+2.4ValentinaMageMid
- 5+2.3YveMageMid
- 6+2FredrinnFighterTankJungle
Numbers = the change in win rate (% points) when both heroes are on the same team. Example +8.8: Granger wins 8.8 points more often on a team with Baxia. From All Ranks, last 7 days.
Granger build guide
Situational Marksman items: check the enemy lineup first, then buy
- Battle spell · Gold
Flicker: Escape ganks or reach a target; the most flexible spell.
Inspire: A burst of attack speed for towers and team fights.
- Emblem
- Marksman · Weakness Finder: Basic attacks slow enemies, making them easier to kite and chase.
The enemy has 2+ heroes with heals or shields
Cuts the enemy's healing and shields.
The enemy has tanks or stacks physical defense
Physical penetration and damage based on the target's HP.
The enemy has physical assassins (Ling, Hayabusa, etc.)
Active: brief immunity to physical damage.
You keep dying in late team fights
Revive after dying.





