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MageMid

Zhuxin

Damage · Crowd Control

“A mysterious young woman who guides the ember butterflies using her Lantern of Spirits.”

Win rate
50.3%
Pick rate
1.7%
Ban rate
0.3%

Pick & ban rate = share of matches that pick / ban Zhuxin. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability40
Offense80
Control80
Difficulty30

Skills

Zhuxin's abilities from official data

  1. P

    Crimson Butterflies

    PassiveBuff

    Every time Zhuxin channels Lantern Flare, she converts the Mana spent into up to 15 Crimson Butterflies to follow her Spirit Lantern. After Zhuxin stops channeling Lantern Flare, the Crimson Butterflies will gradually disappear, each restoring 3% of her Max Mana. Zhuxin has a naturally high base Max Mana, but it doesn't scale with her level.

  2. 1

    Fluttering Grace

    Skill 1AOEBuff

    CD: 12 Mana Cost: 100

    Zhuxin deals 150 (+30% Total Magic Power) Magic Damage to all enemies in a fan-shaped area and applies 1 stack(s) of Soul Snare. Zhuxin also slows all enemy heroes hit by 20% and gains 20% of extra Movement Speed herself for 1.5s.

  3. 2

    Lantern Flare

    Skill 2DamageCC

    CD: 0.5

    Hold: Hold the skill button to move the Spirit Lantern. It deals 45 (+30% Total Magic Power) Magic Damage to all enemies in range every 0.33s (Magic Power increases to 60% against Minions) and applies Soul Snare to enemy heroes hit. When an enemy hero reaches 10 stacks of Soul Snare, the Crimson Butterflies capture them, pulling them airborne for 1s. Release: Throw all captured enemies to the target location, dealing 200 (+150% Total Magic Power) + 10% of the captured target's Max HP as Magic Damage to all enemies in the area. If an enemy is hit multiple times, subsequent hits deal 80% less damage. After a target is captured, Soul Snare cannot stack on them again for 4s. During this time, this skill deals 15% increased damage to that target.

  4. 3

    Crimson Beacon

    Skill 3ShieldMobility

    CD: 60 Mana Cost: 200

    Zhuxin blinks to the target location while gaining a 400 (+100% Total Magic Power) shield. While flying, she creates a field around her for 6s. The field deals 60 (+20% Total Magic Power) Magic Damage and applies 1 stack of Soul Snare to enemies every 0.5s.

Zhuxin counters

Pick these when the enemy has Zhuxin

  1. 1
    Yve
    MageMid
    +3.2
  2. 2
    Odette
    MageMid
    +2.9
  3. 3
    Dyrroth
    FighterEXPJungle
    +2.4
  4. 4
    Saber
    AssassinJungleRoam
    +2.3
  5. 5
    Diggie
    SupportRoam
    +2.1
  6. 6
    Arlott
    FighterAssassinEXP
    +2
  7. 7
    Hayabusa
    AssassinJungle
    +2
  8. 8
    Layla
    MarksmanGold
    +2

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.2: Yve wins 3.2 points more often against Zhuxin. From All Ranks, last 7 days.

Zhuxin is strong against

Zhuxin has the edge over these heroes

  1. 1
    Lolita
    SupportTankRoam
    +6.5
  2. 2
    Khufra
    TankRoam
    +4.2
  3. 3
    Gloo
    TankEXPRoam
    +3.6
  4. 4
    Khaleed
    FighterEXPRoam
    +2.8
  5. 5
    Hylos
    TankRoam
    +2.7
  6. 6
    Leomord
    FighterJungle
    +2.6
  7. 7
    Minotaur
    TankSupportRoam
    +2.6
  8. 8
    Hilda
    FighterTankRoamEXP
    +2.3

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +6.5: Zhuxin wins 6.5 points more often against Lolita. From All Ranks, last 7 days.

Zhuxin combos

Heroes that work well on Zhuxin's team

  1. 1
    Odette
    MageMid
    +8.3
  2. 2
    Kagura
    MageMid
    +6.5
  3. 3
    Valentina
    MageMid
    +5
  4. 4
    Lylia
    MageMid
    +4.1
  5. 5
    Yve
    MageMid
    +4
  6. 6
    Lunox
    MageMid
    +3.4

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +8.3: Zhuxin wins 8.3 points more often on a team with Odette. From All Ranks, last 7 days.

Zhuxin build guide

Situational Mage items: check the enemy lineup first, then buy

Battle spell · Mid

Flicker: Escape ganks or reach a target; the most flexible spell.

Flameshot: Long-range damage to finish enemies that run.

Emblem
Mage · Impure Rage: Extra skill damage that restores mana: suits poke and long fights.
  • The enemy has 2+ heroes with heals or shields

    Cuts the enemy's healing and shields.

  • The enemy has tanks or fighters with lots of HP

    Burns a share of max HP: the more HP they have, the more it hurts.

  • The enemy starts buying magic defense (Athena's Shield, Radiant Armor)

    Big magic penetration, stronger against high magic defense.

  • You keep running out of mana

    Restores mana so you can keep casting.