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AssassinJungle

Karina

Finisher · Magic Damage

“Killer from the Dark Elf tribe who is fighting to rescue her sister Selena.”

Win rate
47.4%
Pick rate
8.1%
Ban rate
2.9%

Pick & ban rate = share of matches that pick / ban Karina. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability50
Offense70
Control10
Difficulty40

Skills

Karina's abilities from official data

  1. P

    Shadow Combo

    PassiveBuffDamage

    Karina's third consecutive attack on the same enemy deals extra True Damage equal to 100 plus 5 (+2.5% Total Magic Power)% of their lost HP (up to 2000 True Damage against creeps). If the target is an enemy hero, the cooldowns of Karina's non-Ultimate skills are reduced by 1.5s.

  2. 1

    Dance of Blades

    Skill 1BuffSpeed Up

    CD: 7 Mana Cost: 50

    Karina enters the Dance of Blades state for 3.5s, during which she gains 45% extra Movement Speed, blocks all incoming Basic Attacks, and reflects 100 (+30% Total Magic Power) Magic Damage back to the attacker (the damage reflection effect has a cooldown of 0.4s). Karina's next Basic Attack within the duration deals 150 (+55% Total Magic Power) Magic Damage, slows the target by 45% for 1s, and is guaranteed to Crit. Casting the enhanced Basic Attack or Shadow Assault ends the Dance of Blades state early.

  3. 2

    Dance of Death

    Skill 2AOE

    CD: 6 Mana Cost: 60

    Karina launches a spinning slash, dealing 375 (+125% Total Magic Power) Magic Damage to nearby enemies.

  4. 3

    Shadow Assault

    Skill 3BurstMobility

    CD: 34 Mana Cost: 100

    Karina dashes to the target enemy hero, dealing them 350 (+160% Total Magic Power) Magic Damage, applying a Shadow Mark to them, and leaving a Shadowform behind them. The Shadow Mark and Shadowform both last 5s. If the enemy dies within the duration, the cooldown of this skill is reset. Use Again: Karina dashes back to the Shadowform's location, dealing 150 (+50% Total Magic Power) Magic Damage to enemies along the way.

Karina counters

Pick these when the enemy has Karina

  1. 1
    Granger
    MarksmanGold
    +4.7
  2. 2
    Brody
    MarksmanGold
    +4.3
  3. 3
    Clint
    MarksmanGold
    +3.5
  4. 4
    Gloo
    TankEXPRoam
    +3
  5. 5
    Lunox
    MageMid
    +3
  6. 6
    Paquito
    FighterAssassinEXP
    +2.9
  7. 7
    Harith
    MageGoldMid
    +2.7
  8. 8
    Ruby
    FighterEXP
    +2.3

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +4.7: Granger wins 4.7 points more often against Karina. From All Ranks, last 7 days.

Karina is strong against

Karina has the edge over these heroes

  1. 1
    Natalia
    AssassinJungleRoam
    +4.9
  2. 2
    Helcurt
    AssassinJungle
    +3.4
  3. 3
    Kimmy
    MarksmanMageGoldMid
    +3.3
  4. 4
    Sun
    FighterEXPJungle
    +2.9
  5. 5
    Zilong
    FighterAssassinEXP
    +2.9
  6. 6
    Badang
    FighterEXPRoam
    +2.1
  7. 7
    Edith
    TankMarksmanEXPRoam
    +2
  8. 8
    Miya
    MarksmanGold
    +1.7

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +4.9: Karina wins 4.9 points more often against Natalia. From All Ranks, last 7 days.

Karina combos

Heroes that work well on Karina's team

  1. 1
    Chip
    SupportTankRoam
    +2.1
  2. 2
    Lolita
    SupportTankRoam
    +1.6
  3. 3
    Minsitthar
    FighterEXPRoam
    +1.4
  4. 4
    Yin
    FighterAssassinJungleEXP
    +1.4
  5. 5
    Thamuz
    FighterEXP
    +1.1
  6. 6
    Zetian
    MageMid
    +0.9

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2.1: Karina wins 2.1 points more often on a team with Chip. From All Ranks, last 7 days.

Karina build guide

Situational Assassin items: check the enemy lineup first, then buy

Battle spell · Jungle

Retribution: Required in the jungle: faster farm and secure Turtle/Lord.

Emblem
Assassin · Killing Spree: Kills restore HP and speed you up, made for diving in and out.
  • The enemy has 2+ heroes with heals or shields

    Cuts the enemy's healing and shields.

  • The enemy stacks physical defense

    Big physical penetration.

  • The enemy has lots of crowd control

    Shorter CC duration.