
Julian
Chase · Magic Damage
“A Raven assassin of the Church of Light, a young boy who's in search of his home…”
Pick & ban rate = share of matches that pick / ban Julian. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026
Skills
Julian's abilities from official data
- P

Smith's Legacy
PassiveBuffAfter casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9-6s Cooldown (decreases with his level). After casting any skill, his Basic Attacks for the next 2s will deal 100 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage and pull the target toward him (deals 85% damage to Creeps). Casting another skill extends the duration. Julian gains 15% extra Hybrid Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).
- 1

Scythe
Skill 1DamageSlowCD: 9 Mana Cost: 30
Julian hurls a flying scythe in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 30% for 1s. The scythe disappears upon hitting a non-minion enemy.
- 2

Sword
Skill 2MobilityDamageCD: 9 Mana Cost: 30
Julian summons a flying sword and dashes in the target direction, dealing 400 (+80% Total Magic Power) Magic Damage to enemies along the way.
- 3

Chain
Skill 3CCDamageCD: 9 Mana Cost: 30
Julian casts chains at the target location, dealing 300 (+100% Total Magic Power) Magic Damage to enemies hit after a short delay and immobilizing them for 1.2s.
- 4

Enhanced Scythe
Skill 4DamageSlowCD: 0 Mana Cost: 60
Julian hurls enhanced scythes in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 50% for 1s. Upon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 80 (+30% Total Magic Power) Magic Damage every 0.3s to nearby enemies (up to 8 times).
- 5

Enhanced Sword
Skill 5MobilityConcealCD: 0 Mana Cost: 60
Julian summons a large number of flying swords and dashes in the target direction, dealing 75 (+15% Total Magic Power) Magic Damage every 0.1s to enemies along the way (up to 9 times). Julian's untargetable and invisible during the dash.
- 6

Enhanced Chain
Skill 6CCDamageCD: 0 Mana Cost: 60
Julian casts chains at the target location, dealing 40 (+10% Total Magic Power) Magic Damage every 0.2s to enemies hit and slowing them by 30%. Enemies that are still in the area at the end of the skill duration will take 250 (+100% Total Magic Power) extra Magic Damage and be knocked airborne for 0.8s.
Julian counters
Pick these when the enemy has Julian
- 1+2.1GuinevereFighterEXP
- 2+1.8TigrealTankRoam
- 3+1.7BeatrixMarksmanGold
- 4+1.7MinsittharFighterEXPRoam
- 5+1.6GrangerMarksmanGold
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.1: Guinevere wins 2.1 points more often against Julian. From All Ranks, last 7 days.
Julian is strong against
Julian has the edge over these heroes
- 1+3.2FaramisSupportMageMid
- 2+2.4EsmeraldaTankMageEXP
- 3+2AliceTankMageEXPJungle
- 4+2AulusFighterJungle
- 5+1.9X.BorgFighterEXP
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.2: Julian wins 3.2 points more often against Faramis. From All Ranks, last 7 days.
Julian combos
Heroes that work well on Julian's team
- 1+2TigrealTankRoam
- 2+1.8JohnsonTankSupportRoam
- 3+1.6AtlasTankRoam
- 4+1.5FrancoTankRoam
- 5+1.5GlooTankEXPRoam
- 6+1.5SoraFighterAssassinEXP
Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2: Julian wins 2 points more often on a team with Tigreal. From All Ranks, last 7 days.
Julian build guide
Situational Assassin items: check the enemy lineup first, then buy
- Battle spell · Jungle
Retribution: Required in the jungle: faster farm and secure Turtle/Lord.
- Emblem
- Assassin · Killing Spree: Kills restore HP and speed you up, made for diving in and out.
- Julian has several crowd control skills: cooldown reduction has them ready more often.
The enemy has 2+ heroes with heals or shields
Cuts the enemy's healing and shields.
The enemy stacks physical defense
Big physical penetration.
The enemy has lots of crowd control
Shorter CC duration.



