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SupportMageMid

Faramis

Guard · Charge

“A necromancer in Necrokeep who's determined to find a cure for the Mist.”

Win rate
51.3%
Pick rate
0.8%
Ban rate
0.3%

Pick & ban rate = share of matches that pick / ban Faramis. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability40
Offense60
Control10
Difficulty40

Skills

Faramis's abilities from official data

  1. P

    Vicious Retrieval

    PassiveBuff

    Every 4s, Faramis' next skill against enemy heroes and summoned objects generates a soul fragment on the spot. Faramis can absorb the soul fragment to restore 100 (+50% Total Magic Power) HP and gain 2 extra Magic Power (up to 40 stacks). Upon death, he consumes the absorbed soul fragments to reduce the respawn timer, each reducing the timer by 3% (up to 90%). Enemies that die around Faramis also have a chance to drop soul fragments.

  2. 1

    Shadow Stampede

    Skill 1BuffCC

    CD: 15 Mana Cost: 70

    Faramis enters the Shadow state for 3s, gaining 70% extra Movement Speed, 25 extra Physical & Magic Defense, 20% cooldown reduction of this skill, and the ability to move through terrain. Enemy heroes that come into contact with Faramis in this state are dealt 250 (+60% Total Magic Power) Magic Damage and applied with a Nether Mark. Upon leaving the Shadow state, Faramis drags all the marked enemy heroes toward him, dealing 250 (+60% Total Magic Power) Magic Damage. Use again to leave the Shadow state early and drag marked enemies toward him. The range of soul fragment absorption is increased while this skill is active.

  3. 2

    Ghost Bursters

    Skill 2AOEBurst

    CD: 6 Mana Cost: 45

    Faramis gathers Nether energy in a fan-shaped area ahead, dealing 330 (+144% Total Magic Power) Magic Damage to enemies within. The energy will then split and bounce to nearby enemies, dealing 200 (+86% Total Magic Power) Magic Damage (splits up to 2 time(s) on enemy hero hits and 1 time(s) on non-enemy hero hits).

  4. 3

    Nether Realm

    Skill 3Death ImmunityBuff

    CD: 80 Mana Cost: 150

    Faramis turns his surroundings into the Nether Realm for 6s, making affected allied heroes (including himself) enter the Specter state and granting them 400 plus 10 (+5% Total Magic Power)% extra HP and 50% extra Movement Speed for 1s. When the Specter state breaks, the hero will clear all debuffs and enter a brief Resurrection state for 1.3s. An allied hero's Specter state ends when they leave the Nether Realm.

Faramis counters

Pick these when the enemy has Faramis

  1. 1
    Estes
    SupportRoam
    +3.4
  2. 2
    Julian
    AssassinFighterJungle
    +3.2
  3. 3
    Bane
    FighterMageJungleEXP
    +3
  4. 4
    Odette
    MageMid
    +2.8
  5. 5
    Angela
    SupportRoam
    +2.7
  6. 6
    Floryn
    SupportRoam
    +2.6
  7. 7
    Melissa
    MarksmanGold
    +2.6
  8. 8
    Luo Yi
    MageMid
    +2.4

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.4: Estes wins 3.4 points more often against Faramis. From All Ranks, last 7 days.

Faramis is strong against

Faramis has the edge over these heroes

  1. 1
    Gloo
    TankEXPRoam
    +6.8
  2. 2
    Sun
    FighterEXPJungle
    +3.8
  3. 3
    Chip
    SupportTankRoam
    +3.6
  4. 4
    Wanwan
    MarksmanGold
    +3
  5. 5
    Ling
    AssassinJungle
    +2.5

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +6.8: Faramis wins 6.8 points more often against Gloo. From All Ranks, last 7 days.

Faramis combos

Heroes that work well on Faramis's team

  1. 1
    Rafaela
    SupportRoam
    +2.5
  2. 2
    Moskov
    MarksmanGold
    +2.4
  3. 3
    Floryn
    SupportRoam
    +2.2
  4. 4
    Angela
    SupportRoam
    +2.1
  5. 5
    Chip
    SupportTankRoam
    +2.1
  6. 6
    Fanny
    AssassinJungle
    +1.8

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2.5: Faramis wins 2.5 points more often on a team with Rafaela. From All Ranks, last 7 days.

Faramis build guide

Situational Mage items: check the enemy lineup first, then buy

Battle spell · Mid

Flicker: Escape ganks or reach a target; the most flexible spell.

Flameshot: Long-range damage to finish enemies that run.

Emblem
Mage · Lethal Ignition: A quick skill combo triggers bonus burst damage.
  • The enemy has 2+ heroes with heals or shields

    Cuts the enemy's healing and shields.

  • The enemy has tanks or fighters with lots of HP

    Burns a share of max HP: the more HP they have, the more it hurts.

  • The enemy starts buying magic defense (Athena's Shield, Radiant Armor)

    Big magic penetration, stronger against high magic defense.

  • You keep running out of mana

    Restores mana so you can keep casting.