
Kimmy
Damage · Magic Damage
“Born into a military family, she earned recognition through her own merit as the bold yet laid-back "tough girl" of the Border Guard.”
Pick & ban rate = share of matches that pick / ban Kimmy. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026
Skills
Kimmy's abilities from official data
- P

Aerial Dominance
PassiveDamageKimmy can move and aim in different directions while using her Spray Gun, but she cannot lock onto a specific target. Each Spray Gun attack deals (+18% Total Physical Attack) (+24% Total Magic Power) Magic Damage. Hitting enemy heroes / non-hero units restores 6 / 3 Starlium, respectively. At max Starlium, she continuously consumes it to enhance her Basic Attacks, making them deal (+22.5% Total Physical Attack) (+30% Total Magic Power) damage and pierce targets (enhanced Basic Attacks only benefit from 50% Spell Vamp Ratio). Kimmy can keep moving while shooting and does not benefit from Attack Speed Bonus. Every 1% Attack Speed she gains is converted to 1 Magic Power. Kimmy's Basic Attacks only deal 60% damage to Turrets.
- 1

Anti-Grav Thruster
Skill 1Speed UpBuffCD: 14
Kimmy uses her jetpack to take flight, removing and becoming immune to Slow Effects. She can pass through terrain and gains 120% Movement Speed that decays over 1s. During the flight, she fires 4 Chemical Bolts at nearby enemies, each dealing 20 (+25% Total Physical Attack) (+30% Total Magic Power) Magic Damage and slowing them by 50% for 0.5s. Kimmy does not consume Starlium during flight.
- 2

Starlium Beam
Skill 2CCDamageCD: 12
Kimmy fires a Starlium Beam in the target direction that immobilizes enemies in its path and deals 300 (+50% Total Physical Attack) (+60% Total Magic Power) Magic Damage for 1s. Gain 20 Starlium for each enemy hero hit.
- 3

Traction Pulse
Skill 3AOECCCD: 50
Kimmy charges and fires a Traction Pulse in a target direction. Upon hitting an enemy or reaching its max range, it explodes to deal 150 (+45% Total Physical Attack) (+54% Total Magic Power) Magic Damage to nearby enemies and creates a force field that slows enemies within by 50%. After 1s, the field contracts, pulling all enemy heroes to its center and dealing 15% of their current HP as Magic Damage while slowing them by 50% for 2s. Gain 40 Starlium for each enemy hero hit.
Kimmy counters
Pick these when the enemy has Kimmy
- 1+3.3KarinaAssassinJungle
- 2+3.2LolitaSupportTankRoam
- 3+2.3FannyAssassinJungle
- 4+2.2NataliaAssassinJungleRoam
- 5+2KajaSupportFighterRoam
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.3: Karina wins 3.3 points more often against Kimmy. From All Ranks, last 7 days.
Kimmy is strong against
Kimmy has the edge over these heroes
- 1+2.9SunFighterEXPJungle
- 2+2.8HylosTankRoam
- 3+2.3HildaFighterTankRoamEXP
- 4+2.2AliceTankMageEXPJungle
- 5+2.2HanzoAssassinJungle
- 6+2MinotaurTankSupportRoam
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.9: Kimmy wins 2.9 points more often against Sun. From All Ranks, last 7 days.
Kimmy combos
Heroes that work well on Kimmy's team
- 1+2.5EstesSupportRoam
- 2+1.6BaxiaTankJungle
- 3+1.6HarithMageGoldMid
- 4+1.6IxiaMarksmanGold
- 5+1.2FredrinnFighterTankJungle
- 6+0.7PaquitoFighterAssassinEXP
Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2.5: Kimmy wins 2.5 points more often on a team with Estes. From All Ranks, last 7 days.
Kimmy build guide
Situational Mage items: check the enemy lineup first, then buy
- Battle spell · Gold
Flicker: Escape ganks or reach a target; the most flexible spell.
Inspire: A burst of attack speed for towers and team fights.
- Emblem
- Marksman · Weakness Finder: Basic attacks slow enemies, making them easier to kite and chase.
- Kimmy is a hybrid mage and marksman: if most of the damage comes from basic attacks, magic items with attack speed suit better.
- Kimmy has several crowd control skills: cooldown reduction has them ready more often.
For damage through basic attacks
The enemy has 2+ heroes with heals or shields
Cuts the enemy's healing and shields.
The enemy has tanks or fighters with lots of HP
Burns a share of max HP: the more HP they have, the more it hurts.
The enemy starts buying magic defense (Athena's Shield, Radiant Armor)
Big magic penetration, stronger against high magic defense.
You keep running out of mana
Restores mana so you can keep casting.






