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MarksmanMageGoldMid

Kimmy

Damage · Magic Damage

“Born into a military family, she earned recognition through her own merit as the bold yet laid-back "tough girl" of the Border Guard.”

Win rate
48.6%
Pick rate
6.5%
Ban rate
0.3%

Pick & ban rate = share of matches that pick / ban Kimmy. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability30
Offense80
Control50
Difficulty50

Skills

Kimmy's abilities from official data

  1. P

    Aerial Dominance

    PassiveDamage

    Kimmy can move and aim in different directions while using her Spray Gun, but she cannot lock onto a specific target. Each Spray Gun attack deals (+18% Total Physical Attack) (+24% Total Magic Power) Magic Damage. Hitting enemy heroes / non-hero units restores 6 / 3 Starlium, respectively. At max Starlium, she continuously consumes it to enhance her Basic Attacks, making them deal (+22.5% Total Physical Attack) (+30% Total Magic Power) damage and pierce targets (enhanced Basic Attacks only benefit from 50% Spell Vamp Ratio). Kimmy can keep moving while shooting and does not benefit from Attack Speed Bonus. Every 1% Attack Speed she gains is converted to 1 Magic Power. Kimmy's Basic Attacks only deal 60% damage to Turrets.

  2. 1

    Anti-Grav Thruster

    Skill 1Speed UpBuff

    CD: 14

    Kimmy uses her jetpack to take flight, removing and becoming immune to Slow Effects. She can pass through terrain and gains 120% Movement Speed that decays over 1s. During the flight, she fires 4 Chemical Bolts at nearby enemies, each dealing 20 (+25% Total Physical Attack) (+30% Total Magic Power) Magic Damage and slowing them by 50% for 0.5s. Kimmy does not consume Starlium during flight.

  3. 2

    Starlium Beam

    Skill 2CCDamage

    CD: 12

    Kimmy fires a Starlium Beam in the target direction that immobilizes enemies in its path and deals 300 (+50% Total Physical Attack) (+60% Total Magic Power) Magic Damage for 1s. Gain 20 Starlium for each enemy hero hit.

  4. 3

    Traction Pulse

    Skill 3AOECC

    CD: 50

    Kimmy charges and fires a Traction Pulse in a target direction. Upon hitting an enemy or reaching its max range, it explodes to deal 150 (+45% Total Physical Attack) (+54% Total Magic Power) Magic Damage to nearby enemies and creates a force field that slows enemies within by 50%. After 1s, the field contracts, pulling all enemy heroes to its center and dealing 15% of their current HP as Magic Damage while slowing them by 50% for 2s. Gain 40 Starlium for each enemy hero hit.

Kimmy counters

Pick these when the enemy has Kimmy

  1. 1
    Karina
    AssassinJungle
    +3.3
  2. 2
    Lolita
    SupportTankRoam
    +3.2
  3. 3
    Fanny
    AssassinJungle
    +2.3
  4. 4
    Natalia
    AssassinJungleRoam
    +2.2
  5. 5
    Kaja
    SupportFighterRoam
    +2

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.3: Karina wins 3.3 points more often against Kimmy. From All Ranks, last 7 days.

Kimmy is strong against

Kimmy has the edge over these heroes

  1. 1
    Sun
    FighterEXPJungle
    +2.9
  2. 2
    Hylos
    TankRoam
    +2.8
  3. 3
    Hilda
    FighterTankRoamEXP
    +2.3
  4. 4
    Alice
    TankMageEXPJungle
    +2.2
  5. 5
    Hanzo
    AssassinJungle
    +2.2
  6. 6
    Minotaur
    TankSupportRoam
    +2

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.9: Kimmy wins 2.9 points more often against Sun. From All Ranks, last 7 days.

Kimmy combos

Heroes that work well on Kimmy's team

  1. 1
    Estes
    SupportRoam
    +2.5
  2. 2
    Baxia
    TankJungle
    +1.6
  3. 3
    Harith
    MageGoldMid
    +1.6
  4. 4
    Ixia
    MarksmanGold
    +1.6
  5. 5
    Fredrinn
    FighterTankJungle
    +1.2
  6. 6
    Paquito
    FighterAssassinEXP
    +0.7

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2.5: Kimmy wins 2.5 points more often on a team with Estes. From All Ranks, last 7 days.

Kimmy build guide

Situational Mage items: check the enemy lineup first, then buy

Battle spell · Gold

Flicker: Escape ganks or reach a target; the most flexible spell.

Inspire: A burst of attack speed for towers and team fights.

Emblem
Marksman · Weakness Finder: Basic attacks slow enemies, making them easier to kite and chase.
  • Kimmy is a hybrid mage and marksman: if most of the damage comes from basic attacks, magic items with attack speed suit better.
  • Kimmy has several crowd control skills: cooldown reduction has them ready more often.