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MarksmanGold

Karrie

Finisher · Damage

“Indifferent and powerful Yasson.”

Win rate
48.4%
Pick rate
5.6%
Ban rate
0.9%

Pick & ban rate = share of matches that pick / ban Karrie. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability30
Offense80
Control10
Difficulty40

Skills

Karrie's abilities from official data

  1. P

    Lightwheel Mark

    PassiveBuff

    Karrie's Basic Attacks and skills apply a stack of Lightwheel Mark on hit. Once a target has 5 stacks of Lightwheel Marks, the marks will turn into a lightwheel, dealing True Damage equal to 5 (+1% Extra Physical Attack)% of the target's Max HP to them (only up to 300 damage against Creeps).

  2. 1

    Spinning Lightwheel

    Skill 1AOESlow

    CD: 8 Mana Cost: 40

    Karrie releases a sphere of surging energy in the target direction, dealing 250 (+90% Total Physical Attack) Physical Damage to enemies in its path. The sphere will stop upon hitting an enemy hero or reaching its max travel distance, continuously dealing 150 (+20% Total Physical Attack) Physical Damage to nearby enemies and slowing them by 80% for 1s.

  3. 2

    Phantom Step

    Skill 2MobilityDamage

    CD: 4.5 Mana Cost: 35

    Karrie dashes in the target direction while throwing a lightwheel at the nearest enemy, dealing 150 (+70% Total Physical Attack) Physical Damage and applying a stack of Lightwheel Mark on them. When in Dual Wield state, Karrie throws two lightwheels instead.

  4. 3

    Speedy Lightwheel

    Skill 3BuffBurst

    CD: 35 Mana Cost: 70

    Karrie enters Dual Wield state for 10s, during which she gains 20% Movement Speed and throws two lightwheels with each Basic Attack, each dealing 40 (+50% Total Physical Attack) Physical Damage and inheriting a portion of Attack Effects.

Karrie counters

Pick these when the enemy has Karrie

  1. 1
    Lolita
    SupportTankRoam
    +2.9
  2. 2
    Sun
    FighterEXPJungle
    +2.9
  3. 3
    Argus
    FighterEXP
    +2.5
  4. 4
    Minsitthar
    FighterEXPRoam
    +2.5
  5. 5
    Hayabusa
    AssassinJungle
    +2.4
  6. 6
    Guinevere
    FighterEXP
    +1.9

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.9: Lolita wins 2.9 points more often against Karrie. From All Ranks, last 7 days.

Karrie is strong against

Karrie has the edge over these heroes

  1. 1
    Alice
    TankMageEXPJungle
    +4.2
  2. 2
    Baxia
    TankJungle
    +3.4
  3. 3
    Balmond
    FighterJungleEXP
    +3.3
  4. 4
    Esmeralda
    TankMageEXP
    +3.3
  5. 5
    Hylos
    TankRoam
    +3.1
  6. 6
    Hilda
    FighterTankRoamEXP
    +3
  7. 7
    Fredrinn
    FighterTankJungle
    +2.8
  8. 8
    Thamuz
    FighterEXP
    +2.8

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +4.2: Karrie wins 4.2 points more often against Alice. From All Ranks, last 7 days.

Karrie combos

Heroes that work well on Karrie's team

  1. 1
    X.Borg
    FighterEXP
    +1.8
  2. 2
    Gord
    MageMid
    +1.1
  3. 3
    Valir
    MageMid
    +1.1
  4. 4
    Hanzo
    AssassinJungle
    +1
  5. 5
    Luo Yi
    MageMid
    +1
  6. 6
    Yve
    MageMid
    +1

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +1.8: Karrie wins 1.8 points more often on a team with X.Borg. From All Ranks, last 7 days.

Karrie build guide

Situational Marksman items: check the enemy lineup first, then buy

Battle spell · Gold

Flicker: Escape ganks or reach a target; the most flexible spell.

Inspire: A burst of attack speed for towers and team fights.

Emblem
Marksman · Weakness Finder: Basic attacks slow enemies, making them easier to kite and chase.
  • The enemy has 2+ heroes with heals or shields

    Cuts the enemy's healing and shields.

  • The enemy has tanks or stacks physical defense

    Physical penetration and damage based on the target's HP.

  • The enemy has physical assassins (Ling, Hayabusa, etc.)

    Active: brief immunity to physical damage.

  • You keep dying in late team fights

    Revive after dying.