
Argus
Charge · Burst
“The angel who fell from light into darkness.”
Pick & ban rate = share of matches that pick / ban Argus. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026
Skills
Argus's abilities from official data
- P

Warmonger
PassiveBuffWhen Argus' Meteoric Sword reaches 100 Malice Energy, he will launch a Demonic Slash with his next Basic Attack, dealing 180 (+80% Total Physical Attack) Physical Damage and recovering 150 (+10% Total Physical Attack) HP. This attack ignores 40% of the target's Physical Defense. Argus' Meteoric Sword gains 5 Malice Energy per second and 10 Energy per Basic Attack (critical strikes grant an additional 10 Energy).
- 1

Demonic Grip
Skill 1MobilityAOECD: 12
Argus stretches out a demonic hand in the target direction, dealing 125 (+60% Extra Physical Attack) Physical Damage to the first enemy hero or Creep hit, stunning them for 0.7s, and pulling him and the target towards each other. If no enemy is hit, Argus pulls himself toward the hand's destination instead. Use Again: Argus dashes and strikes in the target direction, dealing 175 (+100% Extra Physical Attack) Physical Damage to enemies along the path.
- 2

Meteoric Sword
Skill 2DamageDebuffCD: 10
After a short delay, Argus thrusts his Meteoric Sword in the target direction, dealing 120 (+100% Total Physical Attack) Physical Damage to enemies hit (200% damage against minions) and reducing their Movement Speed by 80% for 0.8s. The delay time decreases as Argus's Attack Speed increases. Enemy heroes hit will be Cursed for 4s, during which they leave a Cursed Trail behind. Argus gains 20% Movement Speed while on a Cursed Trail. Meteoric Sword damage counts as Basic Attack damage and can trigger Attack Effects. Hitting heroes restores 100 Malice Energy (excess is preserved).
- 3

Eternal Evil
Skill 3Death ImmunityBuffCD: 60
Argus removes all debuffs on himself, dealing 150 (+50% Total Physical Attack) Physical Damage to nearby enemies and becoming the Fallen Angel for 4s (hitting heroes enhances Warmonger). Fallen Angel: Gains 40% Movement Speed that decays over 1s; when the transformation ends, he converts all his damage dealt in the Fallen Angel state into HP. If he takes fatal damage in the Fallen Angel state, the duration of the Movement Speed boost will be reset, and he will gain Death Immunity for 4s. Enhanced Warmonger: Demonic Slash grants 50 Malice Energy (50 extra Malice Energy with critical hits). If Death Immunity isn't triggered, the cooldown will be reduced by 50%.
Argus counters
Pick these when the enemy has Argus
- 1+3.2BaratsTankFighterJungle
- 2+2.9UranusTankEXP
- 3+2.8BaxiaTankJungle
- 4+2.7TerizlaFighterTankEXP
- 5+2.4FredrinnFighterTankJungle
- 6+2.1RubyFighterEXP
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.2: Barats wins 3.2 points more often against Argus. From All Ranks, last 7 days.
Argus is strong against
Argus has the edge over these heroes
- 1+2.7HelcurtAssassinJungle
- 2+2.5KarrieMarksmanGold
- 3+2.3SaberAssassinJungleRoam
- 4+2.1GuinevereFighterEXP
- 5+1.9LunoxMageMid
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.7: Argus wins 2.7 points more often against Helcurt. From All Ranks, last 7 days.
Argus combos
Heroes that work well on Argus's team
- 1+2.2AliceTankMageEXPJungle
- 2+1.8BalmondFighterJungleEXP
- 3+1.8X.BorgFighterEXP
- 4+1.7GlooTankEXPRoam
- 5+1.6KhaleedFighterEXPRoam
- 6+1.1BadangFighterEXPRoam
Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2.2: Argus wins 2.2 points more often on a team with Alice. From All Ranks, last 7 days.
Argus build guide
Situational Fighter items: check the enemy lineup first, then buy
- Battle spell · EXP
Vengeance: Reflects damage back while you soak focus at the front.
Flicker: Escape ganks or reach a target; the most flexible spell.
- Emblem
- Fighter · Brave Smite: Skills restore HP, winning long trades in the EXP lane.
The enemy has 2+ heroes with heals or shields
Cuts the enemy's healing and shields.
The enemy is mostly magic
Magic defense and magic damage reduction.
The enemy is mostly physical
Physical defense.
Your hero heals or shields itself a lot
Healing and shields you receive go up by 30%.






