
Sun
Push · Damage
“The immortal Monkey King, resolute and unyielding like the mountain that bore him.”
Pick & ban rate = share of matches that pick / ban Sun. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026
Skills
Sun's abilities from official data
- P

Simian God
PassiveDebuffHealEnemies hit by Sun and his Doppelgangers will have their Physical Defense reduced by 5% (stacks up to 6 times). Sun recovers HP equal to 75 plus 25% of the Doppelganger's Physical Attack each time a Doppelganger deals damage. Sun and his Doppelgangers' Basic Attacks deal 50 extra damage to Creeps.
- 1

Endless Variety
Skill 1SummonAOECD: 10 Mana Cost: 70
Sun hurls his Golden Staff in the target direction, dealing 200 (+40% Total Physical Attack) Physical Damage to enemies in its path. Upon hitting an enemy hero or Creep, or reaching the maximum range, the Golden Staff morphs into a Doppelganger that lasts 5s and inherits 40% of Sun's attributes (and a portion of his Attack Effects). Endless Variety and Swift Exchange are learned and upgraded together and share the same cooldown.
- 2

Swift Exchange
Skill 2MobilitySummonCD: 10 Mana Cost: 70
Sun hurls his Golden Staff in the target direction, dealing 200 (+40% Total Physical Attack) Physical Damage to enemies in its path. He conjures a Doppelganger at his location that lasts 5s and inherits 40% of his attributes (and a portion of Attack Effects). Meanwhile, Sun conceals himself and moves with the Golden Staff.
- 3

Instantaneous Move
Skill 3BurstMobilityCD: 6 Mana Cost: 40
Sun commands his Doppelgangers to strike at the target enemy with him, dealing 270 (+40% Total Physical Attack) Physical Damage and slowing the target and enemies behind them by 20% (can be stacked) for 1.5s. This counts as Basic Attack damage and can trigger Attack Effects but cannot Crit.
- 4

Clone Techniques
Skill 4SummonCD: 36
Sun summons a Doppelganger that lasts 8s and inherits 70% of his attributes and a portion of his Attack Effects. The Doppelganger takes increased damage.
Sun counters
Pick these when the enemy has Sun
- 1+4.9NatanMarksmanGold
- 2+4.3JoyAssassinJungle
- 3+3.8FaramisSupportMageMid
- 4+3.8MarcelTankSupportEXPRoam
- 5+3.8RubyFighterEXP
- 6+2.9KarinaAssassinJungle
- 7+2.9KimmyMarksmanMageGoldMid
- 8+2.8AlucardFighterAssassinJungle
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +4.9: Natan wins 4.9 points more often against Sun. From All Ranks, last 7 days.
Sun is strong against
Sun has the edge over these heroes
- 1+4.2JawheadFighterRoamEXP
- 2+3.5LaylaMarksmanGold
- 3+3.5SaberAssassinJungleRoam
- 4+2.9HarleyAssassinMageJungle
- 5+2.9KarrieMarksmanGold
- 6+2.9Popol and KupaMarksmanJungleGold
- 7+2.8FrancoTankRoam
- 8+2.4LesleyMarksmanAssassinGold
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +4.2: Sun wins 4.2 points more often against Jawhead. From All Ranks, last 7 days.
Sun combos
Heroes that work well on Sun's team
- 1+2.6BalmondFighterJungleEXP
- 2+2.1YinFighterAssassinJungleEXP
- 3+2DyrrothFighterEXPJungle
- 4+2HildaFighterTankRoamEXP
- 5+1.9CiciFighterEXP
- 6+1.9FrancoTankRoam
Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2.6: Sun wins 2.6 points more often on a team with Balmond. From All Ranks, last 7 days.
Sun build guide
Situational Fighter items: check the enemy lineup first, then buy
- Battle spell · EXP
Vengeance: Reflects damage back while you soak focus at the front.
Flicker: Escape ganks or reach a target; the most flexible spell.
- Emblem
- Fighter · Brave Smite: Skills restore HP, winning long trades in the EXP lane.
The enemy has 2+ heroes with heals or shields
Cuts the enemy's healing and shields.
The enemy is mostly magic
Magic defense and magic damage reduction.
The enemy is mostly physical
Physical defense.
Your hero heals or shields itself a lot
Healing and shields you receive go up by 30%.






