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MarksmanJungleGold

Popol and Kupa

Push · Burst

“Boy and an Icefield Wolf, partners who understand each other well.”

Win rate
54.3%
Pick rate
4.6%
Ban rate
0.3%

Pick & ban rate = share of matches that pick / ban Popol and Kupa. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability30
Offense70
Control70
Difficulty50

Skills

Popol and Kupa's abilities from official data

  1. P

    We Are Friends

    PassiveBuff

    Kupa recovers 10% Max HP per second after not taking damage for 5s. When Kupa is killed, Popol can Pray for 3s to bring Kupa back to the battlefield. Cooldown: 30s. Every 3 consecutive attacks from Kupa will enhance Popol's next Basic Attack to deal (+220% Total Physical Attack) Physical Damage. Kupa has 2500 (+1200% Total Physical Attack) Max HP and inherits 100% of Popol's other attributes and passive equipment effects (excluding Jungling and Roaming equipment effects). Kupa deals an additional 120% damage against Creeps.

  2. 1

    Bite 'em, Kupa!

    Skill 1DamageCC

    CD: 7 Mana Cost: 50

    Popol throws a spear at the target enemy, dealing 80 (+100% Total Physical Attack) Physical Damage while simultaneously commanding Kupa to lunge at the target, dealing an additional 70 (+75% Total Physical Attack) Physical Damage. Kupa will continue to attack the target for 3s. Alpha Wolf Form: Kupa stuns the enemy for 1s and bites them 3 times in quick succession.

  3. 2

    Kupa, Help!

    Skill 2CCAOE

    CD: 5.5 Mana Cost: 80

    Popol summons Kupa back to his side, gaining a 240 (+200% Extra Physical Attack) shield while dealing 240 (+50% Total Physical Attack) Physical Damage to nearby enemies and slowing them by 35% for 0.5s. Kupa will then assist Popol to attack nearby enemies for 3s. Alpha Wolf Form: Kupa darts back to Popol, knocking nearby enemies airborne for 0.2s. The shield and damage are increased to 125%.

  4. 3

    Popol's Surprise

    Skill 3SummonCC

    CD: 1.5 Mana Cost: 60

    Popol sets a trap at the target location that will detonate after a short delay once triggered, dealing 70 (+20% Total Magic Power) Magic Damage to the enemy that steps on it, immobilizing them for 1s, and creating a frost zone for 4s. Enemies in the frost zone will have their Movement Speed reduced by 20%. Popol gains a trap charge every 22s (up to 3). Up to 3 traps can exist at the same time on the battlefield, each lasting up to 60s.

  5. 4

    We Are Angry!

    Skill 4Buff

    CD: 38 Mana Cost: 100

    Popol and Kupa enter the Enraged state for 12s, gaining 15% extra Movement Speed and increasing their Attack Speed to 1.3 times. Kupa turns into Alpha Wolf Form, gaining 1500 extra Max HP, fully restoring its HP, while enhancing its other skills.

Popol and Kupa counters

Pick these when the enemy has Popol and Kupa

  1. 1
    Atlas
    TankRoam
    +4.3
  2. 2
    Carmilla
    SupportTankRoam
    +3.6
  3. 3
    Luo Yi
    MageMid
    +3
  4. 4
    Hanabi
    MarksmanGold
    +2.9
  5. 5
    Sun
    FighterEXPJungle
    +2.9
  6. 6
    Lapu-Lapu
    FighterEXP
    +2.7
  7. 7
    Ixia
    MarksmanGold
    +2.6
  8. 8
    Terizla
    FighterTankEXP
    +2.4

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +4.3: Atlas wins 4.3 points more often against Popol and Kupa. From All Ranks, last 7 days.

Popol and Kupa is strong against

Popol and Kupa has the edge over these heroes

  1. 1
    Harith
    MageGoldMid
    +2.9
  2. 2
    Harley
    AssassinMageJungle
    +2.6
  3. 3
    Mathilda
    SupportAssassinRoam
    +2.4
  4. 4
    Zilong
    FighterAssassinEXP
    +2.4
  5. 5
    Jawhead
    FighterRoamEXP
    +2.2
  6. 6
    Lesley
    MarksmanAssassinGold
    +2.2
  7. 7
    Selena
    AssassinMageMidRoam
    +2.2

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.9: Popol and Kupa wins 2.9 points more often against Harith. From All Ranks, last 7 days.

Popol and Kupa combos

Heroes that work well on Popol and Kupa's team

  1. 1
    Granger
    MarksmanGold
    +3.9
  2. 2
    Lesley
    MarksmanAssassinGold
    +3.9
  3. 3
    Layla
    MarksmanGold
    +3
  4. 4
    Clint
    MarksmanGold
    +2.8
  5. 5
    Wanwan
    MarksmanGold
    +2.8
  6. 6
    Beatrix
    MarksmanGold
    +2.7

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +3.9: Popol and Kupa wins 3.9 points more often on a team with Granger. From All Ranks, last 7 days.

Popol and Kupa build guide

Situational Marksman items: check the enemy lineup first, then buy

Battle spell · Jungle

Retribution: Required in the jungle: faster farm and secure Turtle/Lord.

Emblem
Assassin · Killing Spree: Kills restore HP and speed you up, made for diving in and out.
  • Popol and Kupa has several crowd control skills: cooldown reduction has them ready more often.
  • The enemy has 2+ heroes with heals or shields

    Cuts the enemy's healing and shields.

  • The enemy has tanks or stacks physical defense

    Physical penetration and damage based on the target's HP.

  • The enemy has physical assassins (Ling, Hayabusa, etc.)

    Active: brief immunity to physical damage.

  • You keep dying in late team fights

    Revive after dying.