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MarksmanGold

Obsidia

Finisher · Damage

“The ancient Sovereign of the Abyss, risen from ruin, now seeks to slay the God of Darkness and hunt down its Spawns of Decay.”

Win rate
53.6%
Pick rate
21.2%
Ban rate
12.9%

Pick & ban rate = share of matches that pick / ban Obsidia. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability30
Offense80
Control10
Difficulty40

Skills

Obsidia's abilities from official data

  1. P

    Return to Bone

    PassiveBuff

    Obsidia gains Bone Energy whenever she deals damage. Basic Attacks grant 1 Energy against non-hero units and 2 against hero units. Skills grant Energy equal to 3 times the amount granted by Basic Attacks against the same unit type. No Energy is gained from hitting creeps. When Bone Energy reaches 30, it forms a Bone Shard, up to 25 shards. Killing an enemy hero directly grants 1 Bone Shard(s). When Obsidia uses Basic Attacks, all Bone Shards strike the target, each dealing (+7% Total Physical Attack) Physical Damage and inheriting 7% Attack Effects. Obsidia's Basic Attacks deal 80 (+70% Total Physical Attack) Physical Damage, inheriting 70% Attack Effects.

  2. 1

    Abyssal Bone Needle

    Skill 1DamageAOE

    CD: 4.5 Mana Cost: 35

    Obsidia launches an Abyssal Bone Needle, dealing 325 (+80% Total Physical Attack) Physical Damage to enemies hit and triggering Return to Bone on the first enemy hero struck.

  3. 2

    Phantom Shadowmeld

    Skill 2Speed Up

    CD: 4.5 Mana Cost: 35

    Obsidia descends into the Abyss and enters Shadowmeld Form, gaining 500% Movement Speed for 0.3s.

  4. 3

    Hunt of Bone

    Skill 3CCMobility

    CD: 40 Mana Cost: 100

    Obsidia shoots Bones of Wrath in the target direction, dealing 125 (+60% Extra Physical Attack) Physical Damage, briefly stunning the first enemy hero hit, and pulling herself to the target. The Bones of Wrath then tether Obsidia to the enemy, preventing her from moving more than 4 units away. While tethered, the enemy cannot use displacement skills, and their movement will drag Obsidia along. During this time, Obsidia gains 5 temporary Bone Shard(s) and 30% Attack Speed. This effect lasts 3s. While tethered, Obsidia can move through obstacles and use Basic Attacks while moving. Phantom Shadowmeld is enhanced, with its duration increased to 1s and cooldown reduced to 33%.

Obsidia counters

Pick these when the enemy has Obsidia

  1. 1
    Baxia
    TankJungle
    +4.5
  2. 2
    Diggie
    SupportRoam
    +2.6
  3. 3
    Miya
    MarksmanGold
    +2.6
  4. 4
    Odette
    MageMid
    +2.6
  5. 5
    Estes
    SupportRoam
    +1.9

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +4.5: Baxia wins 4.5 points more often against Obsidia. From All Ranks, last 7 days.

Obsidia is strong against

Obsidia has the edge over these heroes

  1. 1
    Benedetta
    AssassinFighterEXP
    +3.2
  2. 2
    Helcurt
    AssassinJungle
    +2.7
  3. 3
    Aldous
    FighterEXP
    +2
  4. 4
    Hanzo
    AssassinJungle
    +1.9
  5. 5
    Fanny
    AssassinJungle
    +1.8

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.2: Obsidia wins 3.2 points more often against Benedetta. From All Ranks, last 7 days.

Obsidia combos

Heroes that work well on Obsidia's team

  1. 1
    Harith
    MageGoldMid
    +2.8
  2. 2
    Odette
    MageMid
    +1.1
  3. 3
    Fanny
    AssassinJungle
    +1
  4. 4
    Popol and Kupa
    MarksmanJungleGold
    +1
  5. 5
    Joy
    AssassinJungle
    +0.8

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2.8: Obsidia wins 2.8 points more often on a team with Harith. From All Ranks, last 7 days.

Obsidia build guide

Situational Marksman items: check the enemy lineup first, then buy

Battle spell · Gold

Flicker: Escape ganks or reach a target; the most flexible spell.

Inspire: A burst of attack speed for towers and team fights.

Emblem
Marksman · Weakness Finder: Basic attacks slow enemies, making them easier to kite and chase.
  • The enemy has 2+ heroes with heals or shields

    Cuts the enemy's healing and shields.

  • The enemy has tanks or stacks physical defense

    Physical penetration and damage based on the target's HP.

  • The enemy has physical assassins (Ling, Hayabusa, etc.)

    Active: brief immunity to physical damage.

  • You keep dying in late team fights

    Revive after dying.