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AssassinJungle

Helcurt

Push · Burst

“The nightmare of the Abyss who's willing to betray anyone in order to survive.”

Win rate
46.9%
Pick rate
5.8%
Ban rate
5.5%

Pick & ban rate = share of matches that pick / ban Helcurt. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability30
Offense50
Control50
Difficulty50

Skills

Helcurt's abilities from official data

  1. P

    Shadow of Styx

    PassiveBuff

    Helcurt remains in Prowler state until spotted by the enemy team, gaining 15% extra Movement Speed, and continuously regenerating (+30% Total Physical Attack) HP if he has not dealt any damage. He gains 50% extra Attack Speed and 50% extra Movement Speed (decreasing over time) for 4s upon being spotted and leaves Prowler state 0.75s later. Any hero killed after being hit by Helcurt leaves a dark fog that explodes and spreads with a cooldown of 10s. Helcurt Conceals himself while within the dark fog.

  2. 1

    Hidden Terror

    Skill 1MobilityCC

    CD: 15

    Passive: When Helcurt is in Prowler state, the skill terrifies enemy heroes hit and briefly reveals them. Its cooldown decreases 3 times as fast as normal. Active: Helcurt blinks to the target location and deals 150 (+70% Total Physical Attack) Physical Damage to enemies within the area, reducing their Movement Speed by 60% for 0.75s.

  3. 2

    Deadly Stinger

    Skill 2Burst

    CD: 4

    Passive: Helcurt gains one Deadly Stinger for every 1.5s spent in Prowler state or on each Basic Attack. Up to 5 stingers can be stored. Active: Helcurt fires all Deadly Stingers forward, each dealing 180 (+50% Extra Physical Attack) Physical Damage to enemies (Minions and Creeps take only 70% of the damage). Deadly Stinger counts as a Basic Attack but cannot Crit.

  4. 3

    Dark Night Falls

    Skill 3BuffDebuff

    CD: 60

    Helcurt summons the Dark Night, reducing all enemies' sight range and making them lose sight of their allies for 3s. During Dark Night, Helcurt gains 40% extra Movement Speed. The Dark Night makes it easier for Helcurt to leave enemies' sight range.

Helcurt counters

Pick these when the enemy has Helcurt

  1. 1
    Karina
    AssassinJungle
    +3.4
  2. 2
    Argus
    FighterEXP
    +2.7
  3. 3
    Obsidia
    MarksmanGold
    +2.7
  4. 4
    Aldous
    FighterEXP
    +2.6
  5. 5
    Khaleed
    FighterEXPRoam
    +2.6
  6. 6
    Zetian
    MageMid
    +2
  7. 7
    Roger
    FighterMarksmanJungle
    +1.9
  8. 8
    Kalea
    SupportFighterRoam
    +1.8

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.4: Karina wins 3.4 points more often against Helcurt. From All Ranks, last 7 days.

Helcurt is strong against

Helcurt has the edge over these heroes

  1. 1
    Valir
    MageMid
    +3.3
  2. 2
    X.Borg
    FighterEXP
    +3.2
  3. 3
    Gord
    MageMid
    +2.8
  4. 4
    Diggie
    SupportRoam
    +2.4
  5. 5
    Xavier
    MageMid
    +2.3
  6. 6
    Bane
    FighterMageJungleEXP
    +1.9
  7. 7
    Luo Yi
    MageMid
    +1.9
  8. 8
    Cecilion
    MageMid
    +1.4

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.3: Helcurt wins 3.3 points more often against Valir. From All Ranks, last 7 days.

Helcurt combos

Heroes that work well on Helcurt's team

  1. 1
    Gloo
    TankEXPRoam
    +2.6
  2. 2
    Belerick
    TankRoam
    +2.4
  3. 3
    Hylos
    TankRoam
    +2.3
  4. 4
    Akai
    TankRoam
    +2.1
  5. 5
    Tigreal
    TankRoam
    +2
  6. 6
    Edith
    TankMarksmanEXPRoam
    +1.8

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2.6: Helcurt wins 2.6 points more often on a team with Gloo. From All Ranks, last 7 days.

Helcurt build guide

Situational Assassin items: check the enemy lineup first, then buy

Battle spell · Jungle

Retribution: Required in the jungle: faster farm and secure Turtle/Lord.

Emblem
Assassin · Killing Spree: Kills restore HP and speed you up, made for diving in and out.
  • The enemy has 2+ heroes with heals or shields

    Cuts the enemy's healing and shields.

  • The enemy stacks physical defense

    Big physical penetration.

  • The enemy has lots of crowd control

    Shorter CC duration.