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TankSupportRoam

Johnson

Support · Crowd Control

“A super cyborg who can transform into a car and lead his teammates into battle.”

Win rate
48.3%
Pick rate
7.7%
Ban rate
2.0%

Pick & ban rate = share of matches that pick / ban Johnson. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026

Durability80
Offense30
Control90
Difficulty50

Skills

Johnson's abilities from official data

  1. P

    Electro Airbag

    PassiveShield

    When Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10s. Cooldown: 100s.

  2. 1

    Impact Wrench

    Skill 1CCAOE

    CD: 8

    Johnson throws his wrench toward the target location, dealing 120 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8s.

  3. 2

    Electromagnetic Waves

    Skill 2AOESlow

    CD: 10

    Johnson raises his shield, continuously dealing 120 (+60% Total Magic Power) Magic Damage to enemies in a fan-shaped area in the target direction, reducing their Movement Speed and Magic Defense by 10% (stacks up to 3 times) for 2s. While his shield is raised, Johnson can perform Basic Attacks and cast skills.

  4. 3

    Full Throttle

    Skill 3MorphCC

    CD: 36

    Passive: Johnson's Physical Defense is increased by 10%. Johnson transforms into a car. An allied hero can use Hop In when near Johnson to board the car (only 1 allied hero can ride with Johnson). The car will explode upon hitting an enemy hero, dealing 300 (+240% Total Physical Defense)-450 (+360% Total Physical Defense) Magic Damage to nearby enemies, stunning them for 0.5-1s (scales with driving time), and creating an electrified zone at the location. The zone continuously deals 60 (+20% Total Magic Power) Magic Damage and slows enemies within. Johnson's location will be revealed to the enemy for 3s when casting this skill.

Johnson counters

Pick these when the enemy has Johnson

  1. 1
    Gloo
    TankEXPRoam
    +3.6
  2. 2
    Marcel
    TankSupportEXPRoam
    +3.2
  3. 3
    Atlas
    TankRoam
    +3.1
  4. 4
    Alice
    TankMageEXPJungle
    +3
  5. 5
    Minotaur
    TankSupportRoam
    +2.7
  6. 6
    Lylia
    MageMid
    +2.4
  7. 7
    Kadita
    MageAssassinMid
    +2.3
  8. 8
    Hylos
    TankRoam
    +2

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.6: Gloo wins 3.6 points more often against Johnson. From All Ranks, last 7 days.

Johnson is strong against

Johnson has the edge over these heroes

  1. 1
    Layla
    MarksmanGold
    +3.1
  2. 2
    Zilong
    FighterAssassinEXP
    +2.9
  3. 3
    Valentina
    MageMid
    +2.5
  4. 4
    Saber
    AssassinJungleRoam
    +2.3
  5. 5
    Yin
    FighterAssassinJungleEXP
    +2.2
  6. 6
    Dyrroth
    FighterEXPJungle
    +1.9

Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.1: Johnson wins 3.1 points more often against Layla. From All Ranks, last 7 days.

Johnson combos

Heroes that work well on Johnson's team

  1. 1
    Minsitthar
    FighterEXPRoam
    +2.1
  2. 2
    Zilong
    FighterAssassinEXP
    +2
  3. 3
    Silvanna
    FighterEXP
    +1.9
  4. 4
    Zhask
    MageMid
    +1.9
  5. 5
    Chang'e
    MageMid
    +1.8
  6. 6
    Julian
    AssassinFighterJungle
    +1.8

Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2.1: Johnson wins 2.1 points more often on a team with Minsitthar. From All Ranks, last 7 days.

Johnson build guide

Situational Tank items: check the enemy lineup first, then buy

Battle spell · Roam

Flicker: Flicker into your CC skill makes an engage that is hard to dodge.

Petrify: Turns nearby enemies to stone as you dive into a fight.

Emblem
Tank · Concussive Blast: Keeps your damage relevant on a full defense build.
  • Johnson has heal or shield skills: Flask of the Oasis makes them stronger.
  • Johnson has several crowd control skills: cooldown reduction has them ready more often.