
Kagura
Poke · Finisher
“A young spirit born of the deep longings stored within the Seimei Umbrella, she has finally stepped out of her dream, like a radiant bloom, in defiance of the dark night.”
Pick & ban rate = share of matches that pick / ban Kagura. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026
Skills
Kagura's abilities from official data
- P

Yin Yang Gathering
PassiveShieldCCUpon retrieving the Seimei Umbrella, Kagura gains a 450 (+80% Total Magic Power) shield, stuns nearby enemies for 0.5s, and slows them by 60% for 1s. Cooldown: 4.5s.
- 1

Seimei Umbrella Open
Skill 1DamageSlowCD: 5 Mana Cost: 50
Kagura sends the Seimei Umbrella to the target location, dealing 315 (+105% Total Magic Power) Magic Damage to enemies in its path and slowing them by 60% for 0.5s. The Umbrella will automatically return to Kagura when she's too far away. This skill deals 130% damage to non-hero enemies.
- 2

Rasho Umbrella Flee
Skill 2Remove CCMobilityCD: 12 Mana Cost: 55
Kagura removes all debuffs on her and leaps in the target direction, while leaving the Seimei Umbrella behind.
- 3

Yin Yang Overturn
Skill 3CCBurstCD: 43 Mana Cost: 85
Kagura invokes the power of the Seimei Umbrella, dealing 330 (+105% Total Magic Power) Magic Damage to nearby enemies, knocking them back, and slowing them by 60% for 0.5s.
Kagura counters
Pick these when the enemy has Kagura
- 1+2.3HarithMageGoldMid
- 2+2.1PhoveusFighterEXP
- 3+1.9ChipSupportTankRoam
- 4+1.9FreyaFighterEXPJungle
- 5+1.9OdetteMageMid
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.3: Harith wins 2.3 points more often against Kagura. From All Ranks, last 7 days.
Kagura is strong against
Kagura has the edge over these heroes
- 1+3.9LolitaSupportTankRoam
- 2+1.9HanzoAssassinJungle
- 3+1.9SunFighterEXPJungle
- 4+1.9X.BorgFighterEXP
- 5+1.8ValirMageMid
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +3.9: Kagura wins 3.9 points more often against Lolita. From All Ranks, last 7 days.
Kagura combos
Heroes that work well on Kagura's team
- 1+6.5ZhuxinMageMid
- 2+1.7CyclopsMageMid
- 3+1.7HarleyAssassinMageJungle
- 4+1.3GrangerMarksmanGold
- 5+1.2FreyaFighterEXPJungle
Numbers = the change in win rate (% points) when both heroes are on the same team. Example +6.5: Kagura wins 6.5 points more often on a team with Zhuxin. From All Ranks, last 7 days.
Kagura build guide
Situational Mage items: check the enemy lineup first, then buy
- Battle spell · Mid
Flicker: Escape ganks or reach a target; the most flexible spell.
Flameshot: Long-range damage to finish enemies that run.
- Emblem
- Mage · Lethal Ignition: A quick skill combo triggers bonus burst damage.
- Kagura has several crowd control skills: cooldown reduction has them ready more often.
The enemy has 2+ heroes with heals or shields
Cuts the enemy's healing and shields.
The enemy has tanks or fighters with lots of HP
Burns a share of max HP: the more HP they have, the more it hurts.
The enemy starts buying magic defense (Athena's Shield, Radiant Armor)
Big magic penetration, stronger against high magic defense.
You keep running out of mana
Restores mana so you can keep casting.




