Zetian
Damage · Crowd Control
“Recognized by the Heavens and cherished by her people, the Celestial Empress of the Cadia Riverlands ascends to bring peace to the mortal realm.”
Pick & ban rate = share of matches that pick / ban Zetian. Official ranked data · All Ranks · 7 days · Updated Oct 8, 2026
Skills
Zetian's abilities from official data
- P

Celestial Armament
PassiveShieldCCPhoenix Crown: When Zetian hits enemy heroes with Phoenix Strike or Phoenix Descent, she gains 1% Spell Vamp for 5s, stacking up to 10 times. Celestial Robe: The power of the Phoenix periodically protects Zetian, knocking back and stunning any enemy hero who dares approach her while dealing 90(+10*Hero Level) (+50% Total Magic Power) Magic Damage to them. She also gains a 300(+20*Hero Level) (+50% Total Magic Power) Shield that lasts 3s. This effect has a 120s cooldown.
- 1

Phoenix Strike
Skill 1AOECD: 5 Mana Cost: 50
Zetian unleashes a Phoenix Wave in the target direction. If it hits an enemy, she automatically casts another wave, up to 3 times. While casting, Zetian can use other skills. The 1st, 2nd, and 3rd Phoenix Waves deal 150 (+50% Total Magic Power) Magic Damage, 150 (+50% Total Magic Power) Magic Damage, and 360 (+120% Total Magic Power) Magic Damage, respectively. The third wave has a larger area and pulls enemies toward the cast direction (not considered a control effect). The Spell Vamp ratio is limited to 65% against Minions.
- 2

Phoenix Descent
Skill 2SlowDebuffCD: 15 Mana Cost: 80
Zetian summons a Phoenix Spirit at the target location, dealing 150 (+45% Total Magic Power) Magic Damage and applying a brief 50% slow effect to enemies in the area. The Phoenix Spirit hovers at the location for 3s, dealing 20 (+10% Total Magic Power) Magic Damage every 0.5s and reducing enemies' Magic Defense by 10% while revealing their surrounding area. While the Phoenix Spirit is active, Zetian can use this skill again to command it to charge toward a designated location, dealing 150 (+45% Total Magic Power) Magic Damage and applying a brief 50% slow effect upon arrival.
- 3

Fury of the Phoenix
Skill 3CCAOECD: 90 Mana Cost: 150
Zetian calls upon her divine mandate and the hearts of her people, granting all allied heroes 40% Movement Speed that gradually decays over 3s, while bringing divine retribution upon all enemy heroes, dealing 400 (+100% Total Magic Power) Magic Damage and stunning them for 0.8s. Zetian gains vision of all enemy heroes during this time. Zetian can cast other skills while channeling this skill.
Zetian counters
Pick these when the enemy has Zetian
- 1+2.6ValentinaMageMid
- 2+2FlorynSupportRoam
- 3+1.9GlooTankEXPRoam
- 4+1.8DiggieSupportRoam
- 5+1.6MathildaSupportAssassinRoam
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +2.6: Valentina wins 2.6 points more often against Zetian. From All Ranks, last 7 days.
Zetian is strong against
Zetian has the edge over these heroes
- 1+4.3LolitaSupportTankRoam
- 2+3.3NataliaAssassinJungleRoam
- 3+2.9TigrealTankRoam
- 4+2HelcurtAssassinJungle
- 5+1.6Popol and KupaMarksmanJungleGold
- 6+1.3PharsaMageMid
Numbers = the win-rate difference (% points) when the two heroes face each other. Example +4.3: Zetian wins 4.3 points more often against Lolita. From All Ranks, last 7 days.
Zetian combos
Heroes that work well on Zetian's team
- 1+2HarleyAssassinMageJungle
- 2+1.8NataliaAssassinJungleRoam
- 3+1.1CyclopsMageMid
- 4+1.1SaberAssassinJungleRoam
- 5+0.9KarinaAssassinJungle
Numbers = the change in win rate (% points) when both heroes are on the same team. Example +2: Zetian wins 2 points more often on a team with Harley. From All Ranks, last 7 days.
Zetian build guide
Situational Mage items: check the enemy lineup first, then buy
- Battle spell · Mid
Flicker: Escape ganks or reach a target; the most flexible spell.
Flameshot: Long-range damage to finish enemies that run.
- Emblem
- Mage · Impure Rage: Extra skill damage that restores mana: suits poke and long fights.
- Zetian has several crowd control skills: cooldown reduction has them ready more often.
The enemy has 2+ heroes with heals or shields
Cuts the enemy's healing and shields.
The enemy has tanks or fighters with lots of HP
Burns a share of max HP: the more HP they have, the more it hurts.
The enemy starts buying magic defense (Athena's Shield, Radiant Armor)
Big magic penetration, stronger against high magic defense.
You keep running out of mana
Restores mana so you can keep casting.




